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Strange Telephone Download Xbox One

  • diegoytranevpani
  • Sep 13, 2019
  • 7 min read

Updated: Mar 13, 2020





















































About This Game Strange Telephone is a 2D adventure game in which the player explores strange worlds created with merely 6 digits, and has multiple endings.The protagonist Jill is trapped in a dark world with a large door floating before her. She is aided by Graham, who takes on the form of a telephone. Making phone calls with Graham creates various worlds that can be explored. In each of these worlds are items to be found, including the key that will lead to her escape.Developer's VoiceThis is a 2D adventure game in which the main characters - Jill and Graham - must escape from the world in which they've been trapped. I feel that it turned out to be a very unique and original game, featuring all the trappings of a classic indie title: the pixel art graphics, animation, music, and more.This is sort of a "behind the scenes" anecdote, but the game was designed and built upon the foundation of a "hidden story" which isn't directly explained. All of the eleven various ending movies, characters, object designs, etc. were meticulously put together in such a way as to contain parts of the "riddles" used in unravelling this hidden story. I feel that if you can manage to read between the lines and figure some of this stuff out, then the world of Strange Telephone can be enjoyed on an even deeper level, so as the developer I really hope that players keep their eyes and ears open as the play through the game and see what they can find.DeveloperHZ3 Software 7aa9394dea Title: Strange TelephoneGenre: Adventure, Casual, IndieDeveloper:HZ3 SoftwarePublisher:AGM PLAYISMFranchise:PLAYISMRelease Date: 21 Jan, 2019 Strange Telephone Download Xbox One strange telephone black key. strange telephone fullscreen. strange telephone guide. strange telephone mod apk. life is strange solution telephone. strange telephone number. strange telephone walkthrough. strange telephone igg. strange telephone game. strange telephone game console. life is strange déverrouiller telephone. strange telephone items. strange telephone wiki. dr strange telephone booth. strange telephone 2.0 攻略. yuta strange telephone. strange telephone calls. strange telephone app store. le strange arms telephone number. strange telephone number gta san andreas. strange telephone apk free download. strange telephone ios. strange telephone 2.0 guide. strange number station telephone number. strange telephone hints. strange telephone review. life is strange telephone nathan. a strange telephone call A good surreal adventure game in the vein of Yume Nikki and Dreaming Sarah, among others. You wander short worlds and use items in different ways to make progress. The main mechanic of the game is randomly generating worlds based on numbers you dial on a telephone. I really didn't care for the random aspect, as it seemed like it always took very long to find the specific place I was looking for. Some of the item combination orders are super obtuse, you may as well just consult a guide rather than get frustrated. Despite these flaws, I enjoyed the game overall. The pixel art and locations are beautiful, and I look forward to future games from Yuta.. Seems to be a paraphrase of Yume Nikki but with zero atmosphere or purpose.The gameplay is just the player warping into tiny little maps about the size of the game window; and you walk a second to the left or right to jump to a new map. The maps are filled with specific environmental assets which either give items or require items to trigger something else. So it's just one big item fetch quest. Once the initial wonder wears off, it's just a chore of taking whatever item to whatever thing to trigger whatever code to get a new item to do it all over again with but now on a different random thing.There's no story or anything, and the environments are just kind of inane pseudo-surreal whatever the developer could come up with. The music and designs of the environments are alright, but since each environment is literally only the size of your screen and you constantly are jumping between them; there's zero room for atmosphere or immersion. Because you are constantly leaping to completely difference scenes with no thematic correlation.It's slow too, the triggers on starting to walk and interacting with anything has a small delay on it. If you need to find a specific asset you just have to dial until a map with it comes up on the preview. Wandering around, using every item you have on every single thing since you have no idea what kind of combination it could make. Some of them are logical while others are not.There's nothing interesting to read, there's no meaning to any of the worlds or items. And there's no gameplay of any kind it's just collecting then using items. There is just no sense of purpose to the world or passion in its design, this game just seems to exclusively exist as a shallow paraphrase of Yume Nikki. It feels like a paraphrase of Yume Nikki but meant for children.I cannot say that I gained a single thing from playing this; it doesn't have any gameplay so it's not really fun, it doesn't have a story or artistic vision to the world so it wasn't meaningful, and there's no cohesion to the different worlds so it wasn't even immersive.I wandered around for awhile, and it didn't take long before I had seen almost every map type. Then it just became me wandering back and forth between areas I have found, using items on things trying to get some kind of reaction. Until I just got bored and stopped. I got nothing out of playing this, the hour I spent on it might as well have not existed at all.. Fun! Perhaps it could use a it more content, as I feel that there were a few loose ends that were never really tied up (characters without any specific interactions, et cetera).. A lovely adventure into a dream world. Though not without its flaws (e.g. it feels almost inevitable that the player will end up brute forcing some item combinations or rooms), the peculiar environments and scenarios had me wanting more after it was all over.. I'd got to start off by admitting, I've played a lot of games in this tone and style but this one has the weirdest twist than anything else I've ever played and I've played a lot of weird games. As for the game over all; it is interesting and a lot of fun. The mechanics are interesting and play upon the theme of the game very well. Though there isn't much set story it is still intriguing as you explore the levels and "characters" found within the game. Over all this game was lots of fun and I would recommend for something new to try!. I definitely would not recommend this. The aesthetic of it might appeal to some people, which is what initially drew me in, but the visual awe wears off after seeing the same scene too many times. The game is best played with paper and pencil in hand so that you waste as little time as possible wandering around in a straight line. This game survives off of the mysterious nature of its content in the sense that if people knew how small the experience was, they would not buy it. I was thoroughly let down by this game, especially since its promotional material hyped me up for an exploration game with a unique method of interacting with the world. The main feature that sets the game apart from other titles, the use of the telephone to access parts of the static world, becomes little more than a password screen used to pick up where you left off or were booted out of your game by a short time limit. After the first two or three times I used the game's core feature, I was tired of it and wished there was a way to play the game that was faster or had more depth.For anyone who has played or seen any amount of gameplay from Yume Nikki, you will realise that this game's design begs the audience to compare the two. However, the most useful comparison to draw between the two is by using the game that Madotsuki can play in her room as an example. In Madotsuki's game, "Nasu," is a joyless game about catching fruit. It is repetitive, intentionally annoying, has no bearing on your progression/success, and is meant to urge you toward doing something else. Unfortunately, this is a suitable comparison, as it succeeded in making me feel like Madotsuki in real life and I want to turn off the game and do almost anything else in record time.I truly wanted to like this game, but I cannot justify spending $5 for this experience when I played better flash games all the way back in middle school for free.. I like this game. I would not recommend it to most people. That said, if you like vague games with lots of interpretation and trial and error with no real guidance, this game is perfect! If you like Yume Nikki fangames this is great! If you like cute pixel art and interesting characters, here you go! If you're expecting a real story, this isn't for you. Strange Telephone Development History #0007: Colors are TBD; just gonna fill it in for now.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/595218779098886145. Strange Telephone Development History #0001: Drew up an old-school phone for the game.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/594544090097680386. Strange Telephone Development History #0030: The main character lifting something up.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/614791366518771718. Golden Week Holiday Announcement: Hi All We hope you are doing great and enjoying all the Playism games! As Playism is based in Japan, we wanted to notify you all that due to the extended Japanese holidays this year for Golden Week at the start of May, we will be closing our offices and operations from April 27th to May 6th. We apologize for any inconvenience this may cause, however, we will be back on May 7th, and shall handle all issues from then onwards. RegardsThe Playism Team---Playism. Strange Telephone PC Version Coming Soon!: Hi All! The PC version of this multi-ending 2D adventure game "Strange Telephone" is coming soon to Steam! Explore strange worlds generated by merely entering 6 digits entered into a phone. After gaining large popularity on iOS/Android, it was decided to bring the game to PC. http://store.steampowered.com/app/705290/Strange_Telephone/The protagonist Jill is trapped in a dark world with a large door floating before her. She is aided by Graham, who takes on the form of a telephone. Making phone calls with Graham creates various worlds that can be explored. In each of these worlds are items to be found, including the key that will lead to her escape.Version 2.0 will have the whole world rebuild/reconstructed, and overall volume is also greatly increased! Stay tuned!Although the release is still a bit away, please add it to your wishlist to stay up to date! http://store.steampowered.com/app/705290/Strange_Telephone/. Strange Telephone Development History #0035: Unfinished. All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/688794310511218688. Strange Telephone Development History #0008: Walking animations are not yet finished. Movement and detection have been implemented.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/595261610156920833. Strange Telephone Development History #0028: She looks more alive now that she breathes.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/611923442154106880

 
 
 

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